![]() ![]() updated ranking, using data from June 30, a week after the Steam summer sales have started.original ranking, displayed here, featured on PC Gamer, based on data downloaded prior to the Steam summer sales,.If you arrived here from a PC Gamer article, I suggest you check the Python source code and one of these rankings: Contradiction - the all-video murder mystery adventure (appID=373390).To reproduce the results, use data downloaded between June 19 and June 23 (found in my initial commit to Github), with alpha ~ 10^(6.45), which arises from an optimization with 1 example of "hidden gem": ![]() The Python source code can be found on Github. Finally, here is a reference to the NeoGAF post explaining the method, and the NeoGAF post explaining the idea behind the optimization of the only free parameter. The quality measure comes from SteamDB and the popularity measure comes from SteamSpy API. Therefore, the score of a game is defined as the product of a quality measure (its Wilson score) and a decreasing function of a popularity measure (its players total forever). A "hidden gem" is defined as a high-quality game (hence the "gem") which only got little attention (hence "hidden"). If someone told you they have 180k points they are probably lying, beucase if they were going to optimize their play so much that they are willing to sacrefice their sleep for 4 days, they would likely have stopped sprinting after achieving level 16, which is 101k points.This post contains a ranking of Steam games, based on a score intended to favor "hidden gems". Obviously if people are botting or not sleeping somehow they could get 180k point by now via pure sprinting, but there is really no reason to sprint for points beyond level 16, as after that you'll max out all point rewards for the season (level 40) if you do two deep runs a day for the remainder of the season after getting to 16 with 80 days left. I find 180k points unlikely or hyperbole. So if you are sufficiently advanced and planned it out, that is how. I know this because this is what I did and now I'll be doing 15k idol bonus runs for the remainder of the season, with all of the idol bonuses from the dungeon pass rewards going. If you started sprinting as soon as the season started and also did the point bonus as a deep 15k run overnight, you could be at level 16 as of last night. Players who can easily sprint to 5k (in ~48 minutes) and had tons of points left over from past season can choose to sprint the point-bonus dungeon maps to push for early dungeon levels (and the bonuses of course, particularly the idol bonuses through 14 or 16). Getting those skins is possible, you'll just have to be pretty dedicated about it. It's probably not worth it doing the extra 2000 areas there no sprint. Personally getting to area 15,000 takes at least 2 days but gives around 9100 points with the bonus and the dungeon pass, a sprint to 4000 gives me around 1120 points and takes around 50 minutes. ![]() ![]() Every speed-saving bonus you have becomes crucial, for example if you're running a challenge you hardly notice if you have maxed Bossed Around, but here it makes a huge difference in time cost. I also had to learn at the end of season 1 how to load up Robo Rabbit with DPS and switch to a Super Casey or Super Vic formation to get damage on top of speed. In past seasons I didn't realize that sprinting (which I can use currently to area 4000) gives the best time efficiency in dungeon rewards. You need about 15,500 points a week average. The first dungeon season I got to level 7, the second season to level 13, but this season I'm going to aim for 21. ![]()
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